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Audio Programming for Interactive Games by Martin D. Wilde

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11 Case Study 3: Audio/visual coordination – I’ll be around …

Auditory cues give important information about the environment in a video game. For example, you may not see the monster, but hearing where it is gives you the advantage. It is also true that coordinated visual and auditory displays make a game more compelling than either single sense alone. This chapter describes one communication channel between the game and audio engines providing real-time audiovisual synchronization.

Tommy, can you hear me?

We discern a lot of information about the world around us just by listening. We can tell what kind of space we’re in by the character of its reverberation: a commuter train car sounds different than a living room which sounds different from ...

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