Introduction

Welcome! Thank you for reading this book. May it give you a perspective on game audio you might otherwise have missed in your travels through the weird and wonderful universe that is games.

This book takes a step-by-step approach to the development and implementation of an interactive game audio software system. The term “interactive audio” itself can be confusing, but in the context of computer games refers to sound that is controlled or modulated by the user in real-time as the game progresses. In the context of a game, therefore, we have to create a soundtrack on the fly based on the player’s movements and actions. This is a tall order, because we have no way of knowing a priori how the game is going to unfold. But all of the ...

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