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Audio Programming for Interactive Games by Martin D. Wilde

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Preface

Over the past several years, the basic technical challenges of delivering audio under computer control have been progressively met in contemporary entertainment devices. From desktop PCs and game consoles, and increasingly to all manner of handheld, wireless and mobile devices, highly sophisticated entertainment appliances that can play back sound with great quality, capacity and proficiency surround us. Their wide distribution is also due to the popularity of computer games and entertainment software.

Computer games are inherently interactive experiences, with the player’s choices and skill being a major determinant in the game’s final outcome. The same cannot generally be said of a game’s soundtrack, which is often experienced linearly; ...

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