Now let's add a ground plane object into the scene:
- Within the Hierarchy panel Create menu (or main GameObject menu), choose 3D Object | Plane.
A default white plane is added to the scene, resting centered on the ground plane at position (0, 0, 0) (if not, select Reset from the Inspector Transform gear icon).
The cube is centered at position (0, 0, 0), just like the plane. But maybe it doesn't look like it to you. The Scene panel may be showing a perspective projection that renders 3D scenes onto a 2D image. The perspective distortion makes the cube appear ...