October 2017
Intermediate to advanced
548 pages
13h 23m
English
In the previous chapter, we saw how to create a new project in Unity; import an AR SDK package, such as Vuforia or ARToolkit, into the project; and build a scene with a camera, target image recognition, and virtual object (cube). To summarize, a Unity AR-ready scene, such as the demo scene we built in the previous chapter, should contain the following:
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