To handle input events, we will first add a few components to the scene, including a Unity Event System, a HoloToolkit Input Manager, and a cursor. To do this, perform the following steps:
- Go to GameObject | UI | Event System to add it to the scene Hierarchy.
- From Project Assets/HoloToolkit/Input/Prefabs, drag InputManager into the Hierarchy.
- From Project Assets/HoloToolkit/Input/Prefabs/Cursors, drag BasicCursor into the Hierarchy.
Note that you have options to modify the look and behavior of the cursor. For the cursor to work properly, it needs to collide with the objects in the scene. Presently, we have not added colliders to individual planets; we could do that now. Instead, we will add one big ...