Chapter 1. Getting Started

This chapter will introduce you to real-world adventure games—what they are, how they work, and what makes them unique. From there, we will introduce the sample real-world game that we will build through the rest of the book. Finally, after the theory, we will do a brisk walk-through on setting up a mobile development environment with Unity.

For those of you who feel that they understand the terminology of real-world adventure or augmented reality games, feel free to jump ahead to the Introducing Foody GO section of this chapter that will discuss the game design and concept of the sample game we will be building throughout the book.

In this chapter, we will cover the following topics:

  • Defining what a real-world adventure ...

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