Chapter 3. Making the Avatar

Every game needs some element that denotes the player's presence and point of interaction with the game's virtual world. This element could be a car in a racing game, a worm in a maze game, hands and a weapon in an FPS, or an animated character in an adventure or role-playing game. We will use the latter, an animated character, to denote our player's avatar and location in the game using a third person-perspective camera to showcase the character's movement, around the real world map. This should give our players a good immersive game experience that will make our game fun to play.

Unlike the previous chapters where we spent some time discussing the background and the terminology, in this chapter, we will dive right ...

Get Augmented Reality Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.