Skip to Content
Augmented Reality Game Development
book

Augmented Reality Game Development

by Micheal Lanham
January 2017
Beginner
334 pages
7h 34m
English
Packt Publishing
Content preview from Augmented Reality Game Development

Checking for collisions

So far, the player can throw the ball at the monster, with little effect. If you managed to hit the monster in your testing, you likely noticed the ball just bounces off, which is certainly not the result we are looking for. What we need now is a way of detecting when the ball hits the monster, or the plane for that matter. Fortunately, the Unity physics engine has a couple of methods to determine when an object collides with another object. Here are the standard options:

  • OnCollisionEnter: The object has a collider, which makes contact with another game object that also has a collider. The objects will make contact and then push away from each other depending on the force of the collision, and if either or both objects have ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Augmented Reality

Augmented Reality

Joseph Rampolla, Greg Kipper
Augmented Reality for Developers

Augmented Reality for Developers

Jonathan Linowes, Krystian Babilinski

Publisher Resources

ISBN: 9781787122888