We have now come to the culmination of our scene: catching the monster. The monster can be hit by the ice balls, and the balls explode on impact, but nothing happens to the monster. If you recall, the player throws the ice balls at the monster in order to freeze them. What we will do then is add a script to slow down our monster with each ice ball hit, and when the monster is hit enough times, it will freeze. Perform the following directions to add and review the script:
EventSystemobjects to the scene. Delete the
EventSystemand rename the
Caught_UI. Reparent the
Caught_UIobject to the
Caught_UIobject in the ...