In order to connect our scenes together, we need player input to trigger an event. We do have an event setup for when the player clicks on the monster in the Map scene. However, we also want the player to move from the Map/Catch scene to the Inventory scene and back. In order to do this, we will add some UI buttons to each of the scenes.
Since we already have the Inventory scene already open, let's begin by adding the new button to that scene:
InventoryBagobject in the Hierarchy window and select UI | Button from the context menu. This will add a button just below the
Panel. Expand the
Buttonobject and then select the child
Textobject and press delete to remove it.