Chapter 7. Creating the AR World
By far, our game has focused on the player interaction with the experimental cooking monsters. Although they can track the monsters on a map, nothing else around them is part of this alternate reality. Well, of course, we want to fix this shortcoming. We want to create a rich AR world around the player that they can also interact with, to find/restock items and train monsters and send them on cooking missions. In order to do that, we need to populate the world around the player with alternate game reality locations.
In this chapter, we will jump back to the map and start to populate the world around the player with new alternate reality locations. These locations won't be entirely based on our game reality. In fact, ...
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