Generally, when developers prototype a game or game scene, they ignore the details of esthetics and just use some ugly marker. That typically works until something better is provided by the design team. Well, since we don't have a design team now, we will instead go ahead and create a better-looking marker. This will especially be a good exercise when we go to create other objects later in the book.
Drag the Map scene back into the Hierarchy window and perform the following instructions to create an updated
PlaceMarkerobject we left in the Map scene and reactivate it by checking the box beside the name in the Inspector window.
Cylinderobject and rename it
Base. In the Inspector ...