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Augmented Reality: Principles and Practice
book

Augmented Reality: Principles and Practice

by Dieter Schmalstieg, Tobias Höllerer
June 2016
Intermediate to advanced
552 pages
16h 23m
English
Addison-Wesley Professional
Content preview from Augmented Reality: Principles and Practice

Chapter 13. Software Architectures

In this chapter, we take a closer look at the software architecture of AR systems. In terms of software technology, AR is a demanding application domain, bringing together components from a number of fields, each with its own set of challenges. The complexity of integrating diverse components into a single real-time application is shared by AR and VR. In addition, AR has further needs, such as integration with the real world and support for mobile computing styles, which make AR even more demanding than VR.

We start by analyzing general requirements, and then discuss a number of key approaches to software architecture in AR. Throughout the presentation, we use examples from various existing AR and VR systems, ...

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Publisher Resources

ISBN: 9780133153217Purchase book