Setting Up a Particle System
Particles are renderable objects in 3ds Max and are created in the Geometry tab of the Command panel, where you can set up many of their parameters on creation. Once you create the system, the parameters must be changed in the Modify panel, just like any other object in 3ds Max. To set up a particle system, follow these steps:
1. Click Create Geometry Particle Systems from the Command panel and then click the Super Spray button in the Object Type rollout. The particle system’s parameters appear in the Command panel.
2. Click and drag in the Perspective viewport to create the Super Spray emitter. The emitters do not render, so the size does not matter; the arrow points in the positive Z direction.
3. Drag the ...