The Essentials and Beyond

In this chapter you learned about the interface and how to navigate 3d space in 3ds Max. As you continue with the following chapters, you will gain experience and confidence with the UI, and many of the features that seem daunting to you now will become second nature.

Additional Exercises

  • From the Create panel, choose Standard Primitives and create each one of the primitives. Pay attention to each object’s parameters to get familiar with what each object is capable of.
  • Explore the viewport labels for rendering types and changing viewports.
  • Convert each primitive to an editable polygon and, using the selection tools, practice selecting and deselecting vertices, edges, and polygons.

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