Refining the Animation

Let’s play the animation now. In the bottom right of the interface you will see an animation player with the sideways triangle to signify Play. Select the Camera01 viewport and click the play button. The framework of the movement is getting there. Notice how the speed of the ball is consistent. If this were a real ball, it would be dealing with gravity; the ball would speed up as it got closer to the ground and there would be “hang time” when the ball was in the air on its way up as gravity takes over to pull it back down.

This means you have to edit the movement that happens between the keyframes. This is done by adjusting how the keyframes shape the curve itself, using tangents. When you select a keyframe, a handle will ...

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