Mapping the Rocket
Now let’s dive into creating material for the rocket we modeled in Chapter 3, “Modeling in 3ds Max: Part I,” and Chapter 4, “Modeling in 3ds Max: Part II,” to get it ready for lighting and rendering in later chapters.
We will use the Compact Material Editor to create materials and map the Red Rocket model. We will then use the Slate when we map the soldier in Chapter 11, “Textures and UV Workflow: The Soldier.”
Study the full-color image of the rocket shown in Chapter 3 in Figure 3-1. That will give you an idea of how the rocket is to be textured. Let’s begin with the wheels.
The wheels of the real toy rocket are made of plastic that is fairly smooth, shiny, and reflective. The black tires are different from the ...