Bring on the Nose, Bring on the Funk

The material for the nose is pretty similar to the material you just created for the control panel, except that the diffuse color should be white.

1. Copy the Control Panel material by dragging it onto an empty sample sphere in the Compact Material Editor and changing its diffuse color to white. Feel free to adjust the Specular settings as you see fit. (A Specular level of 90 and a Glossiness value of 80 work very well.) Name the new material Nose.

The control panel had a slight bump map on the material. Let’s remove that from the Nose material.

2. Select the Nose material in the Compact Material Editor. Right-click on the map bar next to the Bump parameter, and select Clear from the context menu.

The Nose ...

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