The Essentials and Beyond
This chapter introduced you to animating characters with Character Studio. Using the Biped system, you can quickly create and adjust the substructure that controls a 3D model. Once the Physique modifier associates or skins the model to the biped, character animation can be added using footstep-driven or freeform animation.
Additional Exercises
- Add different head or arm movements to the current footsteps on your soldier.
- Animate the soldier character running and dodging enemy fire.
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