Lighting the Red Rocket
Now that you have an overview of how lights work in 3ds Max, let’s put them to good use and light the Red Rocket textured model from Chapter 10, “Introduction to Materials: Red Rocket,” and create the three-point system. You will work with the lighting and settings in Chapter 15, “3ds Max Rendering.”
Set your current project to the Red Rocket project you’ve copied to your hard drive from this book’s web page, www.sybex.com/go/3dsmax2012essentials. Open rocket_light_start.max from the Scenes folder of the Red Rocket project.
To begin lighting the rocket, follow along here:
1. Go to the Create panel and select the Lights icon ( ) to bring up the selection of lights you can create. Click the Photometric drop-down menu and ...