Raytraced Reflections and Refractions

As you saw in Chapter 10, “Introduction to Materials: Red Rocket,” you can apply an image map to a material’s Reflection parameter to add a fake reflection to the object. To get a true reflection of the other objects in the scene, you will need to use the raytracing methodology. There are essentially two ways to create raytraced reflections in a scene: by using a raytrace map or by using a raytrace material.

In many cases, the raytrace map looks great and saves tons of rendering time instead of using the raytrace material. Keep in mind, though, the amount of control you will have with a raytrace map is significantly less than with the raytrace material.

Raytrace Material

In the following steps, you will learn ...

Get Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.