Animating a Thrown Knife
This chapter is a continuation of the animation work you began in Chapter 5, “Animating a Bouncing Ball.” It introduces you to some new animation fundamentals—this time by animating a thrown knife.
Topics in this chapter include the following:
- Anticipation and momentum in knife throwing
Anticipation and Momentum in Knife Throwing
This exercise will give you more experience with 3ds Max® animation techniques. You will edit more in the Curve Editor (yeh!) and be introduced to the concepts of anticipation, momentum, and secondary movement. First, download the Knife project from this book’s companion web page (www.sybexcom/go/3dsmax2013essentials). Set your 3ds Max project folder by choosing Application ⇒ Manage ...