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Autodesk 3ds Max 2013 Essentials by Randi L. Derakhshani, Dariush Derakhshani

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Chapter 12

Character Studio: Rigging

At one time or another, almost everyone in the 3D community wants to animate a character. This chapter examines the 3ds Max® 2013 toolsets used in the process of setting up for character animation using Character Studio, a full-featured package incorporated into the 3ds Max software that is used mostly for animating bipedal characters, including humans, aliens, robots, and anything else that walks on two feet—though you can have characters with more than two feet in certain situations.

Topics in this chapter include the following:

  • Character Studio workflow
  • Associating a biped with the soldier model

Character Studio Workflow

Character Studio is a system built into the 3ds Max program to help automate the ...

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