Chapter 1
The 3ds Max Interface
The Autodesk 3ds Max® software interface is where you view and work with your scene. This chapter explains its basic operations and tools. You can use this chapter as a reference as you work through the rest of this book, although the following chapters and their exercises will orient you to the 3ds Max user interface (UI) quickly. It’s important to be in front of your computer when you read this chapter so you can try out techniques as we discuss them in the book.
This chapter includes the following topics:
- The workspace
- Transforming objects using gizmos
- Graphite Modeling Tools set
- Command panel
- Time slider and track bar
- File management
The Workspace
The following sections present a brief rundown of what you ...
Get Autodesk 3ds Max 2014 Essentials: Autodesk Official Press now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.