Chapter 6

Animation Principles

This chapter is a continuation of the animation work you began in Chapter 5, “Introduction to Animation.” It introduces you to some new animation fundamentals—this time by animating a clock that you built in Chapter 2, “Your First 3ds Max Project.” Then we will look at using some animation principles by completing a knife throwing project.

This chapter includes the following topic:

  • Anticipation and momentum in knife throwing

Anticipation and Momentum in Knife Throwing

This exercise will give you more experience with Autodesk 3ds Max software animation techniques. You will edit more in the Curve Editor (yeah!) and be introduced to some animation principles and concepts, anticipation, momentum, and secondary movement. ...

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