Chapter 11

Textures and UV Workflow: The Soldier

Autodesk® 3ds Max® materials simulate the natural physics of how we see things by regulating how objects reflect and/or transmit light. You define a material by setting values for its parameters or by applying textures or maps. These parameters define the way an object will look when rendered. In this chapter and in Chapter 14, “Introduction to Lighting: Interior Lighting,” you will discover that materials and lights work closely together.

In this chapter, you will apply material and maps to the soldier model from Chapters 7 through 9. You will first set up the model to accept textures properly through a process called UV-unwrap. This allows you to lay out the colors and patterns for the soldier’s ...

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