The Autodesk® 3ds Max® 2016 software interface is where you view and work with your scene. This chapter explains its basic operations and tools. You can use this chapter as a reference as you work through the rest of this book, although the following chapters and their exercises will orient you to the 3ds Max user interface (UI) quickly. It's important to be in front of your computer when you read this chapter, so you can try out techniques as we discuss them in the book.
In this chapter, you will learn to
- Navigate the workspace
- Transform objects using gizmos
- Use the Graphite Modeling Tools set
- Use the command panel
- Use the time slider and track bar
- Manage files
Navigating the Workspace
The following sections ...