Chapter 4
Modeling with Polygons, Part 2
An important consideration when modeling is how your polygons are organized and arranged. Your character will be animated using a couple of kinds of deformations, so you have to create poly arrangements that will deform well without causing surface problems. In this chapter, you’ll tackle the facial details, including creating edge loops around facial elements so that they’ll deform well.
- Creating edge loops
- Adjusting vertices, polygons, and edges
Creating Edge Loops
Edge loops are rings of polys that mimic the layout of muscles, in this case in the face. When modeling, you want to create edge loops so that parts such as mouth shapes and eyelids will work properly when you create facial expressions. ...
Get Autodesk Maya 2013 Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.