June 2012
Beginner
304 pages
7h 15m
English
Thus far, your character has been a uniform gray, the default surface that the Autodesk® Maya® program assigns to all new geometry. Very few animated characters are that color, however. To change the color of your character, you’ll create shaders in a process known as surfacing.
There are two types of surfaces you can create—ones with a uniform color, and ones that use texture maps to add some variety and detail to your character. Texture maps are covered later in the chapter, and before you can tackle texture maps, you need to know how to create surface types.
The Hypershade window is a very powerful and flexible ...
Read now
Unlock full access