Chapter 7
Surfacing Your Character
Thus far, your character has been a uniform gray, the default surface that the Autodesk® Maya® program assigns to all new geometry. Very few animated characters are that color, however. To change the color of your character, you’ll create shaders in a process known as surfacing.
- Creating a surface
- Laying out UVs
- Texture mapping
Creating a Surface
There are two types of surfaces you can create—ones with a uniform color, and ones that use texture maps to add some variety and detail to your character. Texture maps are covered later in the chapter, and before you can tackle texture maps, you need to know how to create surface types.
Using the Hypershade Window
The Hypershade window is a very powerful and flexible ...
Get Autodesk Maya 2013 Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.