June 2012
Beginner
304 pages
7h 15m
English
After your joints are influencing the surface of your model, they need to be weighted so they cause smooth, pleasing deformations when the joints are rotated. This chapter describes how weighting works and how to weight your joints so they deform your model in the way you want.
Painting skin weights is a vital step in the rigging process. Appropriate skin weights, or the amount of influence a joint has on a given vertex, are crucial in creating a character rig that deforms the model in a pleasing and convincing way.
Every joint in a skeleton has the potential ...
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