Chapter 3
Modeling with Polygons, Part 1
In both games and film, polygon modeling is a technique frequently used to build characters, sets, and props. Knowing how to model effectively with polygons is an important skill to have. In this chapter and the two that follow, you’ll explore some poly modeling techniques.
- Understanding polygons
- Constructing a good model
- Getting started and using the main modeling tools
- Box modeling and building a character
Understanding Polygons
Polygons, or polys, are essentially flat surfaces that combine to make up a larger object. They’re easy to work with and modify. Polygons, which are also called faces, are made up of smaller elements—vertices and edges.
Vertex
A vertex is a point in space. Each vertex (or ...
Get Autodesk Maya 2014 Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.