Getting Bent Out of Shape: Blend Shapes
The next step in preparing your character for animation is to create a deformer set and attach it to your main model. Deformers, known in Autodesk® Maya® software as blend shapes, change the surface topology of your model in ways you can mix, match, and control.
- Understanding blend shapes and how they work
- Creating deformers for your character
- Setting up the blend shape interface
Understanding Blend Shapes and How They Work
Blend shapes are frequently used for creating facial expressions—smiles, frowns, eyebrow raises, blinks, and so on. They are essentially copies of your main character geometry with specific, focused changes to a small part of the geometry.
A quick word about ...