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Autodesk Maya 2015 - 3D-Animation vom Concept zum Final by Alexander Ostermann

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Kapitel
353
Facial Animation
10.1 Blend Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
10.2 Der Blend Shape Editor und das
Blend Shape-Menü . . . . . . . . . . . . . . . . . . . . . . . . . 359
10.3 Das Spiegeln von Blend Shapes . . . . . . . . . . . . . . 361
10.4 Die Phoneme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
10.5 Cluster und Deformer . . . . . . . . . . . . . . . . . . . . . . . 366
10.6 Der Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369

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