1. Getting Started
Before you launch into this book, it is essential that you familiarize yourself with some of the terms, phrases, and main features found in Liquid. They are simple enough to learn, but obscure enough to seem impenetrable to the absolute beginner or to users migrating from other software programs.
This chapter covers the interface and, for the benefit of total beginners, some of the basic concepts of nonlinear editing, which is often referred to as NLE. But don’t panic, I deal with all of these features in far more depth in the relevant chapters, so you won’t have to learn too much too soon. The latter part of this chapter does address customizing the interface and saving these customizations as templates, so you can learn ...
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