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Axure RP 6 Prototyping Essentials by Ezra Schwartz

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Chapter 4. Interactivity 101

In this chapter, we will cover Axure interaction basics and some of the simple, yet powerful features that empower non-programmers to develop high fidelity, clickable UX prototypes. We review the three components that make up an Axure interaction—events, cases, and actions, and how to compose both user-driven and automatic interactions.

Interaction design—brief history

Before we dive into the details of Axure interactions, a brief discussion of the evolution of user experience is in order, because historical perspective provides valuable insights into the reasons for, and nature of changes in, the way people interact with computers. These changes, in turn, define the methods, and the type of tools embraced, as a UX professional, ...

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