Expanding the library—design patterns
The following are a couple of systematic examples for constructing useful widgets to add to any project library. The widgets are meant to enforce a design pattern that is specific to the application at hand. Granted, creating widgets in a widget library is not very different from creating such widgets in your project file. However, this is another opportunity to go over the construction process.
Example 1: A confirmation/alert box widget
This example will demonstrate a simple yet important aspect of widget libraries: A method for ensuring that the construction of widgets and interaction patterns is consistent throughout the prototype. The method is especially beneficial for a team of UX designers who collaborate ...
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