Chapter 2. The Fundamentals of Babylon.js and Available Tools

This chapter presents the fundamentals of Babylon.js. It includes the notions of enginescenecameralightmesh, and so on. By practicing, you'll understand the basic tools used in 3D such as vectors and how/where they are used in 3D engines. You'll also practice with graph structures and understand the architecture of Babylon.js.

The following topics will be covered in this chapter:

  • Discussing the Babylon.js structure and graphs
  • Creating your first scene

The Babylon.js structure and graphs

First, let's create and explain the necessary tools to draw things on the screen, such as an engine that will handle a scene to draw a 3D object and use a camera and light.

The engine and a scene

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