Using post-process rendering pipelines with Babylon.js
Now, you are able to create post-processes and attach them to a camera. The problem is that if you manage multiple cameras in your project, then you'll have to dispose or detach post-processes in order to reattach them to a new camera. To facilitate the task, you can use the rendering pipelines. In other words, you can see a rendering pipeline as a list of post-processes, which you can attach to multiple cameras.
Create a rendering pipeline
The steps consist on creating a pipeline reference, adding the pipeline to the scene, and attaching the pipeline to the cameras.
Create a rendering pipeline, as follows:
var pipeline = new BABYLON.PostProcessRenderPipeline( engine, // The Babylon.js engine ...
Get Babylon.js Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.