© Kelvin Sung, Gregory Smith 2019
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-5443-1_5

5. Vector Dot Products

Kelvin Sung1  and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Everett, USA
 
After completing this chapter, you will be able to
  • Understand the vector dot product definition, its properties, and its geometric interpretation

  • Recognize how the vector dot product relates two vectors by their subtended angle and relative projection sizes

  • Comprehend how a vector represents a line segment

  • Apply the dot product to allow the interpretation of a line segment as an interval

  • Perform the simple inside-outside test for a point and an arbitrary interval

  • Apply the vector dot product to determine the shortest distance ...

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