© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-9885-5_1

1. Introduction and Learning Environment

Kelvin Sung1   and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Caldwell, ID, USA
 
After completing this chapter, you will be able to
  • Know the details of what this book is about

  • Understand the style that this book uses to present concepts

  • Install Unity and an Integrated Development Environment (IDE) for developing programming code

  • Access the accompanying source code and run the example projects

  • Understand the Unity terminology used throughout this book

  • Begin to appreciate the intricate details of math for game development ...

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