© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-9885-5_5

5. Vector Dot Products

Kelvin Sung1   and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Caldwell, ID, USA
 
After completing this chapter, you will be able to
  • Understand the vector dot product definition, its properties, and its geometric interpretation

  • Recognize how the vector dot product relates two vectors by their subtended angle and relative projection sizes

  • Comprehend how a vector represents a line segment

  • Apply the dot product to allow the interpretation of a line segment as an interval

  • Perform the simple inside-outside test for a point and an arbitrary ...

Get Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.