© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-9885-5_7

7. Axis Frames and Vector Components

Kelvin Sung1   and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Caldwell, ID, USA
 
After completing this chapter, you will be able to
  • Understand that the Cartesian Coordinate System is an example of axis frame

  • Appreciate that the x-, y-, and z-values of the Cartesian Coordinate System are examples of vector components

  • Describe the definition of, and create from three non-collinear positions, an axis frame

  • Discuss the components of a vector with respect to any axis frame

  • Decompose a vector into the components of any given ...

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