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CHAPTER 1
MAKING GAMES
e video game industry (lumping console, computer, and mobile
games into the same category) has grown from a hobby enjoyed by a
small cadre of technophiles into a multibillion-dollar form of enter-
tainment that appeals to players across the globe. Games have ma-
tured to the point where they now challenge such traditional forms
of entertainment as books, movies, recordings, and even television.
Never before has there been a form of entertainment where the user
gets to interact so directly with the end product, and it is this inter-
activity that attracts so many players to video games.
Some video games are relatively simp ...