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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
35
CHAPTER 3
MATH AND LOGIC
IN GAMES
Fortunately, the math used in game design is relatively simple: pri-
marily addition and subtraction with occasional multiplication. e
math used by programmers, however, is much more complex and in-
volves calculus, analytic geometry, quaternions, and other advanced
subjects. Even though a designer doesn’t need to be procient in
advanced math subjects, it does help to have a basic understand-
ing of them in order to converse knowingly with the programming
team during production. It is also important to have a good sense of
logic, especially Boolean logic, which is used in scripting languages ...
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Publisher Resources

ISBN: 9781439867761