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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Keeping the Math Simple
45
begins is that the designer can test various probability ranges for
game actions and make as many changes as necessary before settling
on the most workable ranges.
If it feels more comfortable working with probability ranges of
1–100, the designer certainly can do so. When the programming
team creates the algorithms that resolve the action, they can either
keep the designer’s desired ranges or change them as necessary to
simplify the code.
ere are two other dangers to keep in mind when setting up
percentages for game actions. e rst is to limit the number of pos-
sibilities per game action. If t
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Publisher Resources

ISBN: 9781439867761