
Terrain Features
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foot. Unit speed is also aected by terrain features on the playeld.
Some terrain is impossible to enter and other terrain slows the pace
of a unit crossing it. As an example, a walking soldier unit normally
moving at a pace of ve feet per second on open ground might have
its movement rate cut in half when slogging through a swamp or try-
ing to cross a stream. Other features block movement completely—
for example, a building wall, chasm, mountainside, or deep river. As
part of the design process, the designer has to gure out what types
of units the player will control and what features on the playeld
will aect ...