ABOUT THE AUTHOR
Michael E. Moore worked in the game industry for almost 25 years.
e rst ten years were in board games, primarily wargames and
role-playing games. In 1979, he was hired as an assistant editor at
Simulations Publications, Inc. in New York, and soon he took on
the role of a developer. is role was unique to the wargame indus-
try and involved him working with a designer to simplify or rework
game mechanics as necessary to make the game more transparent
and accessible for players. He also became the Managing Editor of
several SPI magazines, including Strategy & Tactics (S&T), Ares,
In 1982, Michael joined TSR Hobbies in Lake Geneva,
Wisconsin, the company that published Dungeons & Dragons, aer
they acquired the assets of SPI. He continued as Managing Editor
of S&T until he was given the opportunity to return to New York to
work at Victory Games. at company had been set up by former
employees of SPI who wished to remain together in New York once
the company folded. Michael joined Victory Games as a developer,
and over the next six years he worked on the James Bond 007 Role-
Playing Game series and numerous wargames. In addition to helping
develop the games, Michael edited the manuscripts and supervised
the production of the nal products. He nally had the opportunity
to do hands-on design work with the mass-market board games Dr.
Ruth’s Game of Good Sex and e Game of Good Cooking.
Deciding that electronic games were the wave of the future,
Michael started searching for a position in that industry. Fortunately,
it was just at the point where companies were beginning to hire de-
signers as new team members instead of letting an artist or pro-
grammer also handle the design duties. In 1989 Michael got a job
at Infocom in Cambridge, Massachusetts; Infocom was known for
its text-based adventure games. He was soon transferred to the par-
ent company Infocom/Mediagenic in Menlo Park, California. While
there, he designed the military missions for BattleTech: e Crescent
Hawks’ Revenge, designed the puzzle game Dragon’s Eye in Shanghai
II: Dragon’s Eye, and wrote the story for the adventure game Circuit’s
Edge. He also was the producer of Westwood Studios’ science-ction
role-playing game e Mines of Titan.
He then co-founded a new development company, Tsunami
Productions (soon to be known as Ybarra Productions) in 1990.
About the Author