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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
On Movement
72
might move relatively slowly if they travel on foot but much faster if
they have transports. Tanks and other vehicles move at a much faster
rate than marching infantry, so the designer has to take into account
the disparity in movement rates when working on the movement
rate for units. In addition, the current condition of the battleeld
and its aects on terrain can aect the movement rate. For example,
if the designer is working on a simulation of the Eastern Front in the
Soviet Union during World War II, the movement rate for tanks can
vary greatly based on the weather. During the summer and winter
when the ground ...
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Publisher Resources

ISBN: 9781439867761