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Basics of Game Design by Michael Moore

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357
CREDITS
Gears of War and Unreal Engine used with permission.
Gears of War © 2006, Epic Games Inc. All rights reserved. Gears of
War®, Marcus Fenix™, the Crimson Omen™, and Unreal® are
registered trademarks or trademarks or of Epic Games, Inc.
in the United States and other countries. All rights reserved.
Eve Online is used with permission of CCP Games.
Demigods is used with permission of Gas Powered Games.
Disgaea 2 and Mana Khemia used with permission of NIS America.
©Nippon Ichi Soware, Inc. Disgaea is a registered trademark of
Nippon Ichi Soware, Inc. All rights reserved. Mana Khemia
is a trademark of GUST Co., Ltd. All rights reserved.
Bejeweled 2 © 2004, PopCap Games, Inc. Used with permission. All
rights reserved.
Fallou3 © 2008 Bethesda Soworks LLC, a ZeniMax Media com-
pany. All rights reserved.
Fallout®: New Vegas © 2010 Bethesda Soworks LLC, a ZeniMax
Media company. All rights reserved.
e Elder Scrolls IV: Oblivion® © 2006 Bethesda Soworks LLC, a
ZeniMax Media company. All rights reserved.
Portal, Half-Life 2, and Le 4 Dead 2 are used with permission of
Valve Corporation. © Valve Corporation.
Victoria II is used with permission of Paradox Interactive. © Paradox
Interactive. All rights reserved.
Cinema Tycoon 2: Movie Mania © TikGames, LLC. 2009. Interpol:
e Trail of Dr. Chaos © TikGames, LLC. 2009. Word Cross
© TikGames, LLC. 2008. All rights reserved.
Lock On: Flaming Clis 2 used with permission of Eagle Dynamics.
Copyright © 2010, e Fighter Collection.
358
Credits
Zombie Swarm used with permission of Ahmed Hakeen. Screenshot
provided by Ahmed Hakeen (medsgames.com).
Artwork and sketch for GSR Racing Game used with permission of
Ed Williamson.
Tile Editor used with permission of Wiering Soware.
Sallet image used with permission of Albion Swords (www.albion-
swords.com).
Senet used with permission of P. S. Neeley.
Chris Taylor
374
ABOUT THE AUTHOR
Michael E. Moore worked in the game industry for almost 25 years.
e rst ten years were in board games, primarily wargames and
role-playing games. In 1979, he was hired as an assistant editor at
Simulations Publications, Inc. in New York, and soon he took on
the role of a developer. is role was unique to the wargame indus-
try and involved him working with a designer to simplify or rework
game mechanics as necessary to make the game more transparent
and accessible for players. He also became the Managing Editor of
several SPI magazines, including Strategy & Tactics (S&T), Ares,
and MOVES.
In 1982, Michael joined TSR Hobbies in Lake Geneva,
Wisconsin, the company that published Dungeons & Dragons, aer
they acquired the assets of SPI. He continued as Managing Editor
of S&T until he was given the opportunity to return to New York to
work at Victory Games. at company had been set up by former
employees of SPI who wished to remain together in New York once
the company folded. Michael joined Victory Games as a developer,
and over the next six years he worked on the James Bond 007 Role-
Playing Game series and numerous wargames. In addition to helping
develop the games, Michael edited the manuscripts and supervised
the production of the nal products. He nally had the opportunity
to do hands-on design work with the mass-market board games Dr.
Ruths Game of Good Sex and e Game of Good Cooking.
Deciding that electronic games were the wave of the future,
Michael started searching for a position in that industry. Fortunately,
it was just at the point where companies were beginning to hire de-
signers as new team members instead of letting an artist or pro-
grammer also handle the design duties. In 1989 Michael got a job
at Infocom in Cambridge, Massachusetts; Infocom was known for
its text-based adventure games. He was soon transferred to the par-
ent company Infocom/Mediagenic in Menlo Park, California. While
there, he designed the military missions for BattleTech: e Crescent
Hawks’ Revenge, designed the puzzle game Dragons Eye in Shanghai
II: Dragons Eye, and wrote the story for the adventure game Circuit’s
Edge. He also was the producer of Westwood Studiosscience-ction
role-playing game e Mines of Titan.
He then co-founded a new development company, Tsunami
Productions (soon to be known as Ybarra Productions) in 1990.
About the Author

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