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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Item Chart
175
how the nal damage against the enemy type is modied. In an
extreme case, hitting an enemy of a certain type with a given
weapon can kill it with one hit.
Attributes Modiers. If an item has attributes, each attribute should
have its own column. In this case, weapons aect the attack value,
dexterity, and initiative. Armor modies the character’s defense
value, dexterity and initiative and also absorbs damage that
would otherwise be applied to the character, which reduces its
hit point total (in this case, if the total is zero, the item no longer
oers any protection until it is repaired). Other items worn by
character ...
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Publisher Resources

ISBN: 9781439867761