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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
On Items
200
world but are prevented from opening a few because special keys
are required. It is possible to tie in the diculty of locks to the level
of the lockpick skill or spell the character knows, so that a low-level
character is able to open only a few locks while a high-level charac-
ter can open any lock in the world. Likewise, if lockpicks are items
player collect, they can be given dierent levels, too, so that a Basic
Random
Result
Effect
1–70 Success
71–100 Failure
Lockpick Table
Note: Subtract 2 from random
result per Experience Level
Table 7.6. Here is a simple Lockpick Table. Note that two is subtracted from the
random results r ...
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Publisher Resources

ISBN: 9781439867761